About

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3 thoughts on “About”

  1. Hello,

    I’ve just read your blog post “A brief introduction to the Linux graphics stack” dated 29/07/2019, and I just wanted to let you know it’s super. As someone who spends a fair bit of time learning about computing from online resources, I find it very rare that an article treads the line between being too in depth, and lacking enough detail to make it a valuable learning resource, as finely as this article did. In other words it assumes the reader is a beginner to the topic without assuming they are also an idiot.

    Also, crucially, the language is very specific and doesn’t make vague statements or contain sentences that are open to interpretation (a huge bug bear of mine when it comes to learning material!) and It’s one of a small handful of articles I’ve read online over the past few years that I knew was absolute gold even before I had got to the end.

    Great work!

    Matt Tilley

  2. Hi Igalia team,

    Have you consider adding emulation platforms such as Parallel-N64, PPSSPP, Dolphin, and Mednafen-PSX to your V3DV benchmark? They all support Vulkan and I consider it would be a fun experience and the improvements would be appreciated by the retro-gaming community. Thanks.

    1. Hi Ruben, no we haven’t specifically tested these, mostly because that would require some work to setup, but I’d expect that they all benefit from the optimization work we are doing. Particularly for shader compiler improvements, we test with many thousands of real-world shaders so if we see improvements there it is almost certain they will improve performance for these emulators as well to some extent. With that being said, we might do some tests with some of these emulators in the future if we find the time or we come up with an optimization that could be particularly relevant there.

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