Tag Archives: steam deck

Adding software to the Steam Deck with systemd-sysext

Yakuake on SteamOS

Introduction: an immutable OS

The Steam Deck runs SteamOS, a single-user operating system based on Arch Linux. Although derived from a standard package-based distro, the OS in the Steam Deck is immutable and system updates replace the contents of the root filesystem atomically instead of using the package manager.

An immutable OS makes the system more stable and its updates less error-prone, but users cannot install additional packages to add more software. This is not a problem for most users since they are only going to run Steam and its games (which are stored in the home partition). Nevertheless, the OS also has a desktop mode which provides a standard Linux desktop experience, and here it makes sense to be able to install more software.

How to do that though? It is possible for the user to become root, make the root filesytem read-write and install additional software there, but any changes will be gone after the next OS update. Modifying the rootfs can also be dangerous if the user is not careful.

Ways to add additional software

The simplest and safest way to install additional software is with Flatpak, and that’s the method recommended in the Steam Deck Desktop FAQ. Flatpak is already installed and integrated in the system via the Discover app so I won’t go into more details here.

However, while Flatpak works great for desktop applications not every piece of software is currently available, and Flatpak is also not designed for other types of programs like system services or command-line tools.

Fortunately there are several ways to add software to the Steam Deck without touching the root filesystem, each one with different pros and cons. I will probably talk about some of them in the future, but in this post I’m going to focus on one that is already available in the system: systemd-sysext.

About systemd-sysext

This is a tool included in recent versions of systemd and it is designed to add additional files (in the form of system extensions) to an otherwise immutable root filesystem. Each one of these extensions contains a set of files. When extensions are enabled (aka “merged”) those files will appear on the root filesystem using overlayfs. From then on the user can open and run them normally as if they had been installed with a package manager. Merged extensions are seamlessly integrated with the rest of the OS.

Since extensions are just collections of files they can be used to add new applications but also other things like system services, development tools, language packs, etc.

Creating an extension: yakuake

I’m using yakuake as an example for this tutorial since the extension is very easy to create, it is an application that some users are demanding and is not easy to distribute with Flatpak.

So let’s create a yakuake extension. Here are the steps:

1) Create a directory and unpack the files there:

$ mkdir yakuake
$ wget https://steamdeck-packages.steamos.cloud/archlinux-mirror/extra/os/x86_64/yakuake-21.12.1-1-x86_64.pkg.tar.zst
$ tar -C yakuake -xaf yakuake-*.tar.zst usr

2) Create a file called extension-release.NAME under usr/lib/extension-release.d with the fields ID and VERSION_ID taken from the Steam Deck’s /etc/os-release file.

$ mkdir -p yakuake/usr/lib/extension-release.d/
$ echo ID=steamos > yakuake/usr/lib/extension-release.d/extension-release.yakuake
$ echo VERSION_ID=3.3.1 >> yakuake/usr/lib/extension-release.d/extension-release.yakuake

3) Create an image file with the contents of the extension:

$ mksquashfs yakuake yakuake.raw

That’s it! The extension is ready.

A couple of important things: image files must have the .raw suffix and, despite the name, they can contain any filesystem that the OS can mount. In this example I used SquashFS but other alternatives like EroFS or ext4 are equally valid.

NOTE: systemd-sysext can also use extensions from plain directories (i.e skipping the mksquashfs part). Unfortunately we cannot use them in our case because overlayfs does not work with the casefold feature that is enabled on the Steam Deck.

Using the extension

Once the extension is created you simply need to copy it to a place where systemd-systext can find it. There are several places where they can be installed (see the manual for a list) but due to the Deck’s partition layout and the potentially large size of some extensions it probably makes more sense to store them in the home partition and create a link from one of the supported locations (/var/lib/extensions in this example):

(deck@steamdeck ~)$ mkdir extensions
(deck@steamdeck ~)$ scp user@host:/path/to/yakuake.raw extensions/
(deck@steamdeck ~)$ sudo ln -s $PWD/extensions /var/lib/extensions

Once the extension is installed in that directory you only need to enable and start systemd-sysext:

(deck@steamdeck ~)$ sudo systemctl enable systemd-sysext
(deck@steamdeck ~)$ sudo systemctl start systemd-sysext

After this, if everything went fine you should be able to see (and run) /usr/bin/yakuake. The files should remain there from now on, also if you reboot the device. You can see what extensions are enabled with this command:

$ systemd-sysext status
HIERARCHY EXTENSIONS SINCE
/opt      none       -
/usr      yakuake    Tue 2022-09-13 18:21:53 CEST

If you add or remove extensions from the directory then a simple “systemd-sysext refresh” is enough to apply the changes.

Unfortunately, and unlike distro packages, extensions don’t have any kind of post-installation hooks or triggers, so in the case of Yakuake you probably won’t see an entry in the KDE application menu immediately after enabling the extension. You can solve that by running kbuildsycoca5 once from the command line.

Limitations and caveats

Using systemd extensions is generally very easy but there are some things that you need to take into account:

  1. Using extensions is easy (you put them in the directory and voilà!). However, creating extensions is not necessarily always easy. To begin with, any libraries, files, etc., that your extensions may need should be either present in the root filesystem or provided by the extension itself. You may need to combine files from different sources or packages into a single extension, or compile them yourself.
  2. In particular, if the extension contains binaries they should probably come from the Steam Deck repository or they should be built to work with those packages. If you need to build your own binaries then having a SteamOS virtual machine can be handy. There you can install all development files and also test that everything works as expected. One could also create a Steam Deck SDK extension with all the necessary files to develop directly on the Deck 🙂
  3. Extensions are not distribution packages, they don’t have dependency information and therefore they should be self-contained. They also lack triggers and other features available in packages. For desktop applications I still recommend using a system like Flatpak when possible.
  4. Extensions are tied to a particular version of the OS and, as explained above, the ID and VERSION_ID of each extension must match the values from /etc/os-release. If the fields don’t match then the extension will be ignored. This is to be expected because there’s no guarantee that a particular extension is going to work with a different version of the OS. This can happen after a system update. In the best case one simply needs to update the extension’s VERSION_ID, but in some cases it might be necessary to create the extension again with different/updated files.
  5. Extensions only install files in /usr and /opt. Any other file in the image will be ignored. This can be a problem if a particular piece of software needs files in other directories.
  6. When extensions are enabled the /usr and /opt directories become read-only because they are now part of an overlayfs. They will remain read-only even if you run steamos-readonly disable !!. If you really want to make the rootfs read-write you need to disable the extensions (systemd-sysext unmerge) first.
  7. Unlike Flatpak or Podman (including toolbox / distrobox), this is (by design) not meant to isolate the contents of the extension from the rest of the system, so you should be careful with what you’re installing. On the other hand, this lack of isolation makes systemd-sysext better suited to some use cases than those container-based systems.

Conclusion

systemd extensions are an easy way to add software (or data files) to the immutable OS of the Steam Deck in a way that is seamlessly integrated with the rest of the system. Creating them can be more or less easy depending on the case, but using them is extremely simple. Extensions are not packages, and systemd-sysext is not a package manager or a general-purpose tool to solve all problems, but if you are aware of its limitations it can be a practical tool. It is also possible to share extensions with other users, but here the usual warning against installing binaries from untrusted sources applies. Use with caution, and enjoy!

Running the Steam Deck’s OS in a virtual machine using QEMU

SteamOS desktop

Introduction

The Steam Deck is a handheld gaming computer that runs a Linux-based operating system called SteamOS. The machine comes with SteamOS 3 (code name “holo”), which is in turn based on Arch Linux.

Although there is no SteamOS 3 installer for a generic PC (yet), it is very easy to install on a virtual machine using QEMU. This post explains how to do it.

The goal of this VM is not to play games (you can already install Steam on your computer after all) but to use SteamOS in desktop mode. The Gaming mode (the console-like interface you normally see when you use the machine) requires additional development to make it work with QEMU and will not work with these instructions.

A SteamOS VM can be useful for debugging, development, and generally playing and tinkering with the OS without risking breaking the Steam Deck.

Running the SteamOS desktop in a virtual machine only requires QEMU and the OVMF UEFI firmware and should work in any relatively recent distribution. In this post I’m using QEMU directly, but you can also use virt-manager or some other tool if you prefer, we’re emulating a standard x86_64 machine here.

General concepts

SteamOS is a single-user operating system and it uses an A/B partition scheme, which means that there are two sets of partitions and two copies of the operating system. The root filesystem is read-only and system updates happen on the partition set that is not active. This allows for safer updates, among other things.

There is one single /home partition, shared by both partition sets. It contains the games, user files, and anything that the user wants to install there.

Although the user can trivially become root, make the root filesystem read-write and install or change anything (the pacman package manager is available), this is not recommended because

  • it increases the chances of breaking the OS, and
  • any changes will disappear with the next OS update.

A simple way for the user to install additional software that survives OS updates and doesn’t touch the root filesystem is Flatpak. It comes preinstalled with the OS and is integrated with the KDE Discover app.

Preparing all the necessary files

The first thing that we need is the installer. For that we have to download the Steam Deck recovery image from here: https://store.steampowered.com/steamos/download/?ver=steamdeck&snr=

Once the file has been downloaded, we can uncompress it and we’ll get a raw disk image called steamdeck-recovery-4.img (the number may vary).

Note that the recovery image is already SteamOS (just not the most up-to-date version). If you simply want to have a quick look you can play a bit with it and skip the installation step. In this case I recommend that you extend the image before using it, for example with ‘truncate -s 64G steamdeck-recovery-4.img‘ or, better, create a qcow2 overlay file and leave the original raw image unmodified: ‘qemu-img create -f qcow2 -F raw -b steamdeck-recovery-4.img steamdeck-recovery-extended.qcow2 64G

But here we want to perform the actual installation, so we need a destination image. Let’s create one:

$ qemu-img create -f qcow2 steamos.qcow2 64G

Installing SteamOS

Now that we have all files we can start the virtual machine:

$ qemu-system-x86_64 -enable-kvm -smp cores=4 -m 8G \
    -device usb-ehci -device usb-tablet \
    -device intel-hda -device hda-duplex \
    -device VGA,xres=1280,yres=800 \
    -drive if=pflash,format=raw,readonly=on,file=/usr/share/ovmf/OVMF.fd \
    -drive if=virtio,file=steamdeck-recovery-4.img,driver=raw \
    -device nvme,drive=drive0,serial=badbeef \
    -drive if=none,id=drive0,file=steamos.qcow2

Note that we’re emulating an NVMe drive for steamos.qcow2 because that’s what the installer script expects. This is not strictly necessary but it makes things a bit easier. If you don’t want to do that you’ll have to edit ~/tools/repair_device.sh and change DISK and DISK_SUFFIX.

SteamOS installer shortcuts

Once the system has booted we’ll see a KDE Plasma session with a few tools on the desktop. If we select “Reimage Steam Deck” and click “Proceed” on the confirmation dialog then SteamOS will be installed on the destination drive. This process should not take a long time.

Now, once the operation finishes a new confirmation dialog will ask if we want to reboot the Steam Deck, but here we have to choose “Cancel”. We cannot use the new image yet because it would try to boot into Gaming Mode, which won’t work, so we need to change the default desktop session.

SteamOS comes with a helper script that allows us to enter a chroot after automatically mounting all SteamOS partitions, so let’s open a Konsole and make the Plasma session the default one in both partition sets(*):

$ cd /dev

$ sudo steamos-chroot --disk nvme0n1 --partset A --no-overlay
# steamos-readonly disable
# echo '[Autologin]' > /etc/sddm.conf.d/zz-steamos-autologin.conf
# echo 'Session=plasma.desktop' >> /etc/sddm.conf.d/zz-steamos-autologin.conf
# steamos-readonly enable
# exit

$ sudo steamos-chroot --disk nvme0n1 --partset B --no-overlay
# steamos-readonly disable
# echo '[Autologin]' > /etc/sddm.conf.d/zz-steamos-autologin.conf
# echo 'Session=plasma.desktop' >> /etc/sddm.conf.d/zz-steamos-autologin.conf
# steamos-readonly enable
# exit

After this we can shut down the virtual machine. Our new SteamOS drive is ready to be used. We can discard the recovery image now if we want.

(*) Note: in older recovery images the --no-overlay option is not supported. We use cd /dev in this example because some versions of steamos-chroot don’t work well with absolute paths.

Booting SteamOS and first steps

To boot SteamOS we can use a QEMU line similar to the one used during the installation. This time we’re not emulating an NVMe drive because it’s no longer necessary.

$ cp /usr/share/OVMF/OVMF_VARS.fd .
$ qemu-system-x86_64 -enable-kvm -smp cores=4 -m 8G \
   -device usb-ehci -device usb-tablet \
   -device intel-hda -device hda-duplex \
   -device VGA,xres=1280,yres=800 \
   -drive if=pflash,format=raw,readonly=on,file=/usr/share/ovmf/OVMF.fd \
   -drive if=pflash,format=raw,file=OVMF_VARS.fd \
   -drive if=virtio,file=steamos.qcow2 \
   -device virtio-net-pci,netdev=net0 \
   -netdev user,id=net0,hostfwd=tcp::2222-:22

(the last two lines redirect tcp port 2222 to port 22 of the guest to be able to SSH into the VM. If you don’t want to do that you can omit them)

If everything went fine, you should see KDE Plasma again, this time with a desktop icon to launch Steam and another one to “Return to Gaming Mode” (which we should not use because it won’t work). See the screenshot that opens this post.

Congratulations, you’re running SteamOS now. Here are some things that you probably want to do:

  • (optional) Change the keyboard layout in the system settings (the default one is US English)
  • Set the password for the deck user: run ‘passwd‘ on a terminal
  • Enable / start the SSH server: ‘sudo systemctl enable sshd‘ and/or ‘sudo systemctl start sshd‘.
  • SSH into the machine: ‘ssh -p 2222 deck@localhost

Updating the OS to the latest version

The Steam Deck recovery image doesn’t install the most recent version of SteamOS, so now we should probably do a software update.

  • First of all ensure that you’re giving enought RAM to the VM (in my examples I run QEMU with -m 8G). The OS update might fail if you use less.
  • (optional) Change the OS branch if you want to try the beta release: ‘sudo steamos-select-branch beta‘ (or main, if you want the bleeding edge)
  • Check the currently installed version in /etc/os-release (see the BUILD_ID variable)
  • Check the available version: ‘steamos-update check
  • Download and install the software update: ‘steamos-update

Note: if the last step fails after reaching 100% with a post-install handler error then go to Connections in the system settings, rename Wired Connection 1 to something else (anything, the name doesn’t matter), click Apply and run steamos-update again. This works around a bug in the update process. Recent images fix this and this workaround is not necessary with them.

As we did with the recovery image, before rebooting we should ensure that the new update boots into the Plasma session, otherwise it won’t work:

$ sudo steamos-chroot --partset other
# steamos-readonly disable
# echo '[Autologin]' > /etc/sddm.conf.d/zz-steamos-autologin.conf
# echo 'Session=plasma.desktop' >> /etc/sddm.conf.d/zz-steamos-autologin.conf
# steamos-readonly enable
# exit

After this we can restart the system.

If everything went fine we should be running the latest SteamOS release. Enjoy!

Reporting bugs

SteamOS is under active development. If you find problems or want to request improvements please go to the SteamOS community tracker.

Edit 06 Jul 2022: Small fixes, mention how to install the OS without using NVMe.
Edit 04 Apr 2024: add –no-overlay to the steamos-chroot command line. This is required in recent recovery images.