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Introduction to damage propagation in WPE and GTK WebKit ports
In this post, I'm introducing the damage propagation feature that reduces browser's GPU utilization at the expense of increased CPU and memory utilization in the WPE and GTK WebKit ports.
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Working with WebKit and GStreamer logs in Emacs.
In this post, I'm presenting my personal approach to the work with textual logs obtained from WebKit and GStreamer.
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Contributing to CSS Anchor Positioning in WebKit.
In this post, I'm discussing the current status of CSS Anchor Positioning and highlighting some of my contributions to it.
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Nuts and bolts of Canvas2D - globalCompositeOperation and shadows.
In this post, I'm exploring some under-tested areas of Canvas API and showcasing how inconsistent results the different web engines produce.