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WPE performance considerations: DOM tree
In this post, I'm initiating a new series of articles on WPE WebKit performance considerations starting with discussing the DOM tree.
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The problem of storing the damage
In this post, I'm discussing the cost a damage propagation feature brings and presenting how various approaches to storing the damage contribute to it.
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Introduction to damage propagation in WPE and GTK WebKit ports
In this post, I'm introducing the damage propagation feature that reduces browser's GPU utilization at the expense of increased CPU and memory utilization in the WPE and GTK WebKit ports.
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Working with WebKit and GStreamer logs in Emacs.
In this post, I'm presenting my personal approach to the work with textual logs obtained from WebKit and GStreamer.
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Contributing to CSS Anchor Positioning in WebKit.
In this post, I'm discussing the current status of CSS Anchor Positioning and highlighting some of my contributions to it.