Tagged “opengl”
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Digging further into Flatpak with NVIDIA
As you may know the development environment used by WebKitGTK and WPE is based on Flatpak. I feel hacking software within Flatpak like teleoperating a rover in Mars, since I have to go through Flatpak commands to execute the commands I want to execute. The learning curve is steeper in exchange of a common development environment.
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Rust bindings for GStreamerGL: Memoirs
Rust is a great programming language but the community around it’s just amazing. Those are the ingredients for the craft of useful software tools, just like Servo, an experimental browser engine designed for tasks isolation and high parallelization.
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