Review of Igalia Multimedia activities (2020/H1)

This blog post is a review of the various activities the Igalia Multimedia team was involved in during the first half of 2020.

Our previous reports are:

Just before a new virus turned into pandemics we could enjoy our traditional FOSDEM. There, our colleague Phil gave a talk about many of the topics covered in this report.


GstWPE’s wpesrc element, produces a video texture representing a web page rendered off-screen by WPE.

We have worked on a new iteration of the GstWPE demo, focusing on one-to-many, web-augmented overlays, broadcasting with WebRTC and Janus.

Also, since the merge of gstwpe plugin in gst-plugins-bad (staging area for new elements) new users have come along spotting rough areas and improving the element along the way.

Video Editing

GStreamer Editing Services (GES) is a library that simplifies the creation of multimedia editing applications. It is based on the GStreamer multimedia framework and is heavily used by Pitivi video editor.

Implemented frame accuracy in the GStreamer Editing Services (GES)

As required by the industry, it is now possible to reference all time in frame number, providing a precise mapping between frame number and play time. Many issues were fixed in GStreamer to reach the precision enough for make this work. Also intensive regression tests were added.

Implemented time effects support in GES

Important refactoring inside GStreamer Editing Services have happened to allow cleanly and safely change playback speed of individual clips.

Implemented reverse playback in GES

Several issues have been fixed inside GStreamer core elements and base classes in order to support reverse playback. This allows us to implement reliable and frame accurate reverse playback for individual clips.

Implemented ImageSequence support in GStreamer and GES

Since OpenTimelineIO implemented ImageSequence support, many users in the community had said it was really required. We reviewed and finished up imagesequencesrc element, which had been awaiting review for years.

This feature is now also supported in the OpentimelineIO GES adapater.

Optimized nested timelines preroll time by an order of magnitude

Caps negotiation, done while the pipeline transitions from pause state to playing state, testing the whole pipeline functionality, was the bottleneck for nested timelines, so pipelines were reworked to avoid useless negotiations. At the same time, other members of GStreamer community have improved caps negotiation performance in general.

Last but not least, our colleague Thibault gave a talk in The Pipeline Conference about The Motion Picture Industry and Open Source Software: GStreamer as an Alternative, explaining how and why GStreamer could be leveraged in the motion picture industry to allow faster innovation, and solve issues by reusing all the multi-platform infrastructure the community has to offer.

WebKit multimedia

There has been a lot of work on WebKit multimedia, particularly for WebKitGTK and WPE ports which use GStreamer framework as backend.

WebKit Flatpak SDK

But first of all we would like to draw readers attention to the new WebKit Flatpak SDK. It was not a contribution only from the multimedia team, but rather a joint effort among different teams in Igalia.

Before WebKit Flatpak SDK, JHBuild was used for setting up a WebKitGTK/WPE environment for testing and development. Its purpose to is to provide a common set of well defined dependencies instead of relying on the ones available in the different Linux distributions, which might bring different outputs. Nonetheless, Flatpak offers a much more coherent environment for testing and develop, isolated from the rest of the building host, approaching to reproducible outputs.

Another great advantage of WebKit Flatpak SDK, at least for the multimedia team, is the possibility of use gst-build to setup a custom GStreamer environment, with latest master, for example.

Now, for sake of brevity, let us sketch an non-complete list of activities and achievements related with WebKit multimedia.

General multimedia

Media Source Extensions (MSE)

Encrypted Media Extension (EME)

One of the major results of this first half, is the upstream of ThunderCDM, which is an implementation of a Content Decryption Module, providing Widevine decryption support. Recently, our colleague Xabier, published a blog post on this regard.

And it has enabled client-side video rendering support, which ensures video frames remain protected in GPU memory so they can’t be reached by third-party. This is a requirement for DRM/EME.



Though we normally contribute in GStreamer with the activities listed above, there are other tasks not related with WebKit. Among these we can enumerate the following:

GStreamer VAAPI

  • Reviewed a lot of patches.
  • Support for media-driver (iHD), the new VAAPI driver for Intel, mostly for Gen9 onwards. There are a lot of features with this driver.
  • A new vaapioverlay element.
  • Deep code cleanups. Among these we would like to mention:
    • Added quirk mechanism for different backends.
    • Change base classes to GstObject and GstMiniObject of most of classes and buffers types.
  • Enhanced caps negotiation given current driver’s constraints


The multimedia team in Igalia has keep working, along the first half of this strange year, in our three main areas: browsers (mainly on WebKitGTK and WPE), video editing and GStreamer framework.

We worked adding and enhancing WebKitGTK and WPE multimedia features in order to offer a solid platform for media providers.

We have enhanced the Video Editing support in GStreamer.

And, along these tasks, we have contribuited as much in GStreamer framework, particulary in hardware accelerated decoding and encoding and VA-API.

Review of the Igalia Multimedia team Activities (2019/H2)

This blog post is a review of the various activities the Igalia Multimedia team was involved along the second half of 2019.

Here are the previous 2018/H2 and 2019/H1 reports.


Succinctly, GstWPE is a GStreamer plugin which allows to render web-pages as a video stream where it frames are GL textures.

Phil, its main author, wrote a blog post explaning at detail what is GstWPE and its possible use-cases. He wrote a demo too, which grabs and previews a live stream from a webcam session and blends it with an overlay from wpesrc, which displays HTML content. This composited live stream can be broadcasted through YouTube or Twitch.

These concepts are better explained by Phil himself in the following lighting talk, presented at the last GStreamer Conference in Lyon:

Video Editing

After implementing a deep integration of the GStreamer Editing Services (a.k.a GES) into Pixar’s OpenTimelineIO during the first half of 2019, we decided to implement an important missing feature for the professional video editing industry: nested timelines.

Toward that goal, Thibault worked with the GSoC student Swayamjeet Swain to implement a flexible API to support nested timelines in GES. This means that users of GES can now decouple each scene into different projects when editing long videos. This work is going to be released in the upcoming GStreamer 1.18 version.

Henry Wilkes also implemented the support for nested timeline in OpenTimelineIO making GES integration one of the most advanced one as you can see on that table:

Single Track of Clips W-O
Multiple Video Tracks W-O
Audio Tracks & Clips W-O
Markers N/A
Nesting W-O
Transitions W-O
Audio/Video Effects N/A
Linear Speed Effects R-O
Fancy Speed Effects
Color Decision List N/A

Along these lines, Thibault delivered a 15 minutes talk, also in the GStreamer Conference 2019:

After detecting a few regressions and issues in GStreamer, related to frame accuracy, we decided to make sure that we can seek in a perfectly frame accurate way using GStreamer and the GStreamer Editing Services. In order to ensure that, an extensive integration testsuite has been developed, mostly targeting most important container formats and codecs (namely mxf, quicktime, h264, h265, prores, jpeg) and issues have been fixed in different places. On top of that, new APIs are being added to GES to allow expressing times in frame number instead of nanoseconds. This work is still ongoing but should be merged in time for GStreamer 1.18.

GStreamer Validate Flow

GstValidate has been turning into one of the most important GStreamer testing tools to check that elements behave as they are supposed to do in the framework.

Along with our MSE work, we found that other way to specify tests, related with produced buffers and events through specific pads, was needed. Thus, Alicia developed a new plugin for GstValidate: Validate Flow.

Alicia gave an informative 30 minutes talk about GstValidate and the new plugin in the last GStreamer Conference too:

GStreamer VAAPI

Most of the work along the second half of 2019 were maintenance tasks and code reviews.

We worked mainly on memory restrictions per backend driver, and we reviewed a big refactor: internal encoders now use GstObject, instead of the custom GstVaapiObject. Also we reviewed patches for new features such as video rotation and cropping in vaapipostproc.

Servo multimedia

Last year we worked integrating media playing in Servo. We finally delivered hardware accelerated video playback in Linux and Android. We worked also for Windows and Mac ports but they were not finished. As natural, most of the work were in servo/media crate, pushing code and reviewing contributions. The major tasks were to rewrite the media player example and the internal source element looking to handle the download playbin‘s flag properly.

We also added WebGL integration support with <video> elements, thus webpages can use video frames as WebGL textures.

Finally we explored how to isolate the multimedia processing in a dedicated thread or process, but that task remains pending.

WebKit Media Source Extension

We did a lot of downstream and upstream bug fixing and patch review, both in WebKit and GStreamer, for our MSE GStreamer-based backend.

Along this line we improved WebKitMediaSource to use playbin3 but also compatibility with older GStreamer versions was added.

WebKit WebRTC

Most of the work in this area were maintenance and fix regressions uncovered by the layout tests. Besides, the support for the Rasberry Pi was improved by handling encoded streams from v4l2 video sources, with some explorations with Minnowboard on top of that.


GStreamer Conference

Igalia was Gold sponsor this last GStreamer Conference held in Lyon, France.

All team attended and five talks were delivered. Only Thibault presented, besides the video editing one which we already referred, another two more: One about GstTranscoder API and the other about the new documentation infrastructure based in Hotdoc:

We also had a productive hackfest, after the conference, where we worked on AV1 Rust decoder, HLS Rust demuxer, hardware decoder flag in playbin, and other stuff.

Linaro Connect

Phil attended the Linaro Connect conference in San Diego, USA. He delivered a talk about WPE/Multimedia which you can enjoy here:


Charlie attended Demuxed, in San Francisco. The conference is heavily focused on streaming and codec engineering and validation. Sadly there are not much interest in GStreamer, as the main focus is on FFmpeg.


Phil and I attended the last RustFest in Barcelona. Basically we went to meet with the Rust community and we attended the “WebRTC with GStreamer-rs” workshop presented by Sebastian Dröge.